WHAT IS VENUS?
Venus is a luxury homeware set designed for upper class business and leisure.
The set aims to combine contemporary industrial design with cutting edge digital fabrication technologies. Inspired by celestial entities, Venus aims to captivate the pure essence of material quality through digital fabrication.
Venus is currently manufactured bespoke and aims to serve hot drinks such as coffee or tea.
Venus was a conducted on Tiger Chong Sheng Guo under the tutelage of Zach Challies of Victoria University of Wellington. Special mention must be given to Joshua Felizardo for his assistance in photography.
Form ideation was done to initiate a wide variety of ideas and design opportunities. A series of form types were explored as genesis points for later development. Extrapolated and reconfigured forms led to peculiar shapes and ideas that would otherwise be unexplored and subsequently more original and interesting designs.
Rapid concept generation was undertaken with forms inspired by the above ideation. A variety of forms were explored both with aesthetic and function considerations in mind.
The strongest concepts from generation were taken into conceptual realization. Here concepts were expanded upon and visualized in three dimensions with scale, possible material, and ergonomic consideration.
Concepts were visualized and developed in 3D computer aided design. An emphasis was placed on materializing concepts to better the grasp on realistic aesthetic consideration.
Several concepts were modeled via laser-cutting. This provided the designs a quick and effective way of physically manifesting, granting visual scale and ergonomic insight. Scaling and constructional iterations were formulated for some concepts to inspire possible structural density changes.
Here rapid thumbnail sketches were made of the strongest concepts to ideate and iterate form and function whilst maintaining the basic design themes and elements. The scenario sketchboard was also revisited to better inspire designs to fit the themes of luxury and upper class.
Ergonomic development was performed with significant reference to the theme and, gestures identified in research and from the scenario sketchboard. Notably dominant and arrogant gestures were evolved into means of gripping a vessel and incorporated into the design framework.
Thumbnail sketches developed into 'thumbnail CAD models'. Here the 3D visualization of the design is much easier to read and assess for further development. Materiality also begins to take form.
Here the strongest developed concepts are presented to fully communicate form, aesthetics, function, and materiality.
Designs may look functional on paper, but this rarely transitions as smoothly as the computer renders. This stage of the design sees to multiple prototypes to be made at various sizes and grips to test what is most comfortable, practical, efficient, and natural way for the user to interact with the design with. Furthermore, surface finishes are explored. Materiality and colour will be reserved for later whilst contrast of elements is addressed now.
FINAL PROTOTYPE MANUFACTURING
The final model was manufactured via 3D printing. A ceramic polymer mix was utilized to produce the cup, whilst PLA wood filament was used to produce the base. After firing the ceramics, both components were vigorously sanded down from p120 to p2500 sandpaper for differing reasons. Stain was applied to the base over multiple days to build up a rich colour.